LATENT REFERENCES / TAG2
Proteus Effect
Original title: プロテウス効果
This reference note belongs to Tag2 in Latent References, an archive curated by Keigo Yoshida. Its archive region is Groups · Coachella. The note preserves its source text and links so that readers can trace the material behind the 3D map.
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Archived reference note
English translation of the archived note. JP shows the original text. Source links and literal code are retained; the translation does not update or independently verify the source claims.
A psychological effect in which an avatar's appearance (a character representing oneself) in virtual spaces such as online games is said to influence users' behavioral characteristics. Also called the transformation effect. Proposed in 2007 by Stanford University's Nick Yee and Jeremy Bailenson.
オンラインゲームなどの仮想空間上のアバター(自分の分身となるキャラクター)の見た目がユーザーの行動特性に影響を与える、とされる心理効果のこと。 変身効果とも呼ばれる。 2007年、スタンフォード大学のニック・イーとジェレミー・ベイルソンが提唱した。
Source updated 2023-07-03 · Snapshot 2026-10-08
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