LATENT REFERENCES / TAG1
How to use the motion data (FBX) of Dance x AI “GESREC” in Unity
Original title: How to use the motion data (FBX) of Dance x AI “GESREC” in Unity
This reference note belongs to Tag1 in Latent References, an archive curated by Keigo Yoshida. Its archive region is 3D. The note preserves its source text and links so that readers can trace the material behind the 3D map.
- Collection
- Tag1
- Archive region
- 3D
Archived reference note
English translation of the archived note. JP shows the original text. Source links and literal code are retained; the translation does not update or independently verify the source claims.
Source updated 2023-06-14 · Snapshot 2026-10-08
Source links and calculated neighbors
Cosine values measure shared lexical features, not truth, agreement or identical meaning. Original reference links are labeled separately.
- GESRECComputed lexical cosine similarity 0.513 · shared title, text, tags and references
- Dance to dataComputed lexical cosine similarity 0.315 · shared title, text, tags and references
- Unity AI commandComputed lexical cosine similarity 0.295 · shared title, text, tags and references
- Unsupervised 3D Pose Estimation for Hierarchical Dance Video RecognitionComputed lexical cosine similarity 0.293 · shared title, text, tags and references
- stability AI BlenderComputed lexical cosine similarity 0.284 · shared title, text, tags and references
- mocopiComputed lexical cosine similarity 0.283 · shared title, text, tags and references
- IMVUComputed lexical cosine similarity 0.283 · shared title, text, tags and references
- Z brushComputed lexical cosine similarity 0.283 · shared title, text, tags and references