LATENT REFERENCES / TAG1
uncanny
Original title: uncanny
This reference note belongs to Tag1 in Latent References, an archive curated by Keigo Yoshida. Its archive region is Unreal Engine. The note preserves its source text and links so that readers can trace the material behind the 3D map.
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Archived reference note
English translation of the archived note. JP shows the original text. Source links and literal code are retained; the translation does not update or independently verify the source claims.
"Uncanny" describes something strange, mysterious, or unsettlingly familiar, often seeming supernatural or beyond normal explanation. It refers to situations or objects that are eerily precise, such as an "uncanny resemblance" or "uncanny ability," causing a mix of fear and curiosity.
"Uncanny" describes something strange, mysterious, or unsettlingly familiar, often seeming supernatural or beyond normal explanation. It refers to situations or objects that are eerily precise, such as an "uncanny resemblance" or "uncanny ability," causing a mix of fear and curiosity.
Source updated 2026-02-26 · Snapshot 2026-10-08
Source links and calculated neighbors
Cosine values measure shared lexical features, not truth, agreement or identical meaning. Original reference links are labeled separately.
- Free 3D objectsComputed lexical cosine similarity 0.086 · shared title, text, tags and references