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LATENT REFERENCES / TAG1

Assembly-Language Tanka

This reference note belongs to Tag1 in Latent References, an archive curated by Keigo Yoshida. Its archive region is Stax Records. The note preserves its source text and links so that readers can trace the material behind the 3D map.

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Tag1
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Stax Records

Archived reference note

English translation of the archived note. JP shows the original text. Source links and literal code are retained; the translation does not update or independently verify the source claims.

https://kozos.jp/asm-tanka/ Assembler tanka is a game creating programs in 31 bytes (5·7·5·7·7) of machine code and likening their behavior and sequences of mnemonics to tanka's poetic feeling. Basic rules of assembly-language tanka Byte-count constraint: 31 bytes in total (or adjusted so 1 instruction is 5, 7, 5, 7, 7 bytes). Operation and appreciation: Beyond simply functioning, the beauty of disassembled code and changes in registers are likened to scenery or emotions.

Source updated 2026-05-23 · Snapshot 2026-10-08