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LATENT REFERENCES / TAG1

Reverse Simulation Music

This reference note belongs to Tag1 in Latent References, an archive curated by Keigo Yoshida. Its archive region is Pedestrian flow simulation. The note preserves its source text and links so that readers can trace the material behind the 3D map.

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Tag1
Archive region
Pedestrian flow simulation

Archived reference note

English translation of the archived note. JP shows the original text. Source links and literal code are retained; the translation does not update or independently verify the source claims.

Reverse-simulation music is a method proposed in 2002 by composer Masahiro Miwa, redefining concepts of contemporary composition, performance, and musical experience. It works backward from results (sound waves) to design causes (scores, performances, processes), using automatic-performance technology and chance to realize “music that might have been possible.” Main characteristics and definition A process of “working backward”: Instead of the usual “composition → performance,” first find the desired sounds or structures, then design actions and rules (methods resembling “spells”) to produce them. Human–computer collaboration: Computer simulations and algorithm-based automatic performances (or methods giving performers precise instructions) are used. Methodism: Emphasizes the process of “how the sound was produced” over the result. Institute of Advanced Media Arts and Sciences Representative works “Matari-sama” (from 2002): A representative early work using bells and castanets, evoking Shinto rituals and local performing arts. “Muramatsu”: One of the early works. “Four bits Counters”: a work performed collaboratively by computer and human. Institute of Advanced Media Arts and Sciences Exhibitions and archives In 2013, the Museum of Fine Arts, Gifu held “The World of Reverse-Simulation Music,” and its activities are discussed in music education and research as well as contemporary music.

Source updated 2026-05-15 · Snapshot 2026-10-08

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