LATENT REFERENCES / TAG1
Reverse Simulation Music
Original title: 逆シミュレーション音楽
This reference note belongs to Tag1 in Latent References, an archive curated by Keigo Yoshida. Its archive region is Pedestrian flow simulation. The note preserves its source text and links so that readers can trace the material behind the 3D map.
- Collection
- Tag1
- Archive region
- Pedestrian flow simulation
Archived reference note
English translation of the archived note. JP shows the original text. Source links and literal code are retained; the translation does not update or independently verify the source claims.
Reverse-simulation music is a method proposed in 2002 by composer Masahiro Miwa, redefining concepts of contemporary composition, performance, and musical experience. It works backward from results (sound waves) to design causes (scores, performances, processes), using automatic-performance technology and chance to realize “music that might have been possible.”
Main characteristics and definition
A process of “working backward”: Instead of the usual “composition → performance,” first find the desired sounds or structures, then design actions and rules (methods resembling “spells”) to produce them.
Human–computer collaboration: Computer simulations and algorithm-based automatic performances (or methods giving performers precise instructions) are used.
Methodism: Emphasizes the process of “how the sound was produced” over the result.
Institute of Advanced Media Arts and Sciences
Representative works
“Matari-sama” (from 2002): A representative early work using bells and castanets, evoking Shinto rituals and local performing arts.
“Muramatsu”: One of the early works.
“Four bits Counters”: a work performed collaboratively by computer and human.
Institute of Advanced Media Arts and Sciences
Exhibitions and archives
In 2013, the Museum of Fine Arts, Gifu held “The World of Reverse-Simulation Music,” and its activities are discussed in music education and research as well as contemporary music.
逆シミュレーション音楽は、作曲家・三輪眞弘が2002年に提唱した、現代の作曲・演奏・音楽体験の概念を再定義する手法です。結果(音波)から逆算して原因(楽譜・演奏・プロセス)を設計し、自動演奏技術や偶然性を利用して、「ありえたかもしれない音楽」を具現化する手法です。
主な特徴と定義
「逆算」のプロセス: 通常の「作曲→演奏」ではなく、目指す音や構造を先に見つけ、それを生み出すための行動やルール(「おまじない」のような手法)を設計する。
人間とコンピュータの協働: コンピュータによるシミュレーションや、アルゴリズムに基づいた自動演奏(または演奏者に精密な指示を与える手法)が用いられる。
方法主義: 結果よりも、「いかにしてその音が鳴らされたか」というプロセス自体に重きを置く。
情報科学芸術大学院大学
代表的な作品
《またりさま》 (2002年〜): 鈴やカスタネットを用いた、神事や郷土芸能を思わせる代表的な初期作品。
《村松》: 初期作品の一つ。
《Four bits Counters》: コンピュータと人間が連携して演奏する作品。
情報科学芸術大学院大学
展覧会・アーカイブ
2013年には岐阜県美術館で「逆シミュレーション音楽の世界」展が開催され、その活動は現代音楽だけでなく、音楽教育や研究の文脈でも取り上げられています。
Source updated 2026-05-15 · Snapshot 2026-10-08
Source links and calculated neighbors
Cosine values measure shared lexical features, not truth, agreement or identical meaning. Original reference links are labeled separately.
- CATIA: CAD SimulationComputed lexical cosine similarity 0.432 · shared title, text, tags and references
- SimulationismComputed lexical cosine similarity 0.264 · shared title, text, tags and references
- The Age of Em: Work, Love, and Life When Robots Rule the EarthComputed lexical cosine similarity 0.197 · shared title, text, tags and references
- Metric ModulationComputed lexical cosine similarity 0.153 · shared title, text, tags and references
- ArticulationComputed lexical cosine similarity 0.151 · shared title, text, tags and references
- ElaborationComputed lexical cosine similarity 0.145 · shared title, text, tags and references
- Chance OperationsComputed lexical cosine similarity 0.124 · shared title, text, tags and references